Editorial09 Mar 2010 09:00 am

By Brian Perry

Anyone who has listened to the Life Inside the Box podcast knows my reluctance for reliance in the cloud for gaming. Cloud Computing is the concept of converting our points of interaction, be it computers or consoles,from isolated units to terminal access locations. Over the last few years we have seen a steady move to this system. Some beneficial to users, like external backups of save files and game configurations ala SteamCloud. Some dubious, such as OnLive’s proposed gaming service. Lastly, some draconian like Ubisofts recent DRM scheme requiring gamers to be online and connected to authentication servers the ENTIRE time they are playing.

More and more we trust our data, our games, and our rights as consumers to third parties. Services such as Xbox live Arcade, PSN, Steam, and Impulse are all digital distributors of our games, they provide us with service to access the games we want without having to obtain and keep physical media. by doing so we are losing our rights as consumers to exercise our privilege to resell these games through the first sale doctrine as established by the American supreme court in the 1908 Bobbs-Merrill Co. v. Straus case (apologies to our foreign readers as this may not apply to you.) We are trading security for convenience. The quick and easy access to the games we want without leaving the home, or not having to look for that CD/DVD case for hope that the service we use will remain to work in the future.

This is the side of digital distribution and cloud computing people seem to forget. These are services offered by corporations. Services that cost them money to maintain. in the between February and March of 2010, Electronic Arts will shut down 30 multi-player servers for online games purchased between 2007 and 2008. Why? Because, it is no longer profitable to maintain support for games that are not actively being played by a large audience. These closures by the way are steadily becoming an annual event with Electronic Arts.

Electronic Arts states the reason for these closings as prioritizing to the majority of their customers:

Despite some people’s perception, there is a lot of behind-the-scenes work involved with keeping these older games up and running. We would rather our hard-working engineering and IT staff focus on keeping a positive experience for the other 99.7% of customers playing our more popular games.

As time goes on however we should ask ourselves do we really want our purchases to be at the mercy of someone who, by law through their fiduciary responsibilities, is not looking out for our best interest, but instead looking out for their shareholders pocketbooks?

Even Valve a development house known for it’s loyalty to customers and fans has not definitively stated how they would handle such as situation as evidenced in this quote credited to Gabe Newell:

“If you right click on a game in Steam, you’ll see that you can back up the files yourself. Unless there was some situation I don’t understand, we would presumably disable authentication before any event that would preclude the authentication servers from being available.

We’ve tested disabling authentication and it works.”

But most recent events are even more troubling. Over the last weekend the Ubisoft Authentication Servers suffered a denial of service attack preventing users from authenticating their games. For over 7 hours people who purchased legitimate copies of an Ubisoft product, and adhered to the DRM scheme were denied access to the ability to enjoy their game because Ubisoft was unable to authenticate their product license.

Sometimes when you look up into a thundercloud you can see the lightning inside. This weekends outage is that self same thunderbolt. The Cloud Computing can have its benefits, but there is danger for consumers as well. Caveat Emptor.

Life Inside The Box08 Mar 2010 12:00 am

This week the guys sit down for the usual what you been playing including talk about the new viral announcement for portal 2. Then they quickly move into the news where they talk about the big story of the week, the shake up in the Infinity Ward offices, and the effects they will have for the Call of Duty franchise. All that and more in this weeks episode of Life Inside the Box.

 
icon for podpress  Life Inside the Box – 084 – All Activision, All the Time. [56:58m]: Play Now | Play in Popup | Download
Deals05 Mar 2010 09:52 am

By Brian Perry

The weekend has come around and it’s time to play, so here’s your weekly guide to what’s on sale at your favorite downloadable services.

Impulse - This week’s Impulse buys:
Street Fighter® IV $19.99
Total Annihilation $9.99
SPORE $29.95
Hearts of Iron III $11.99

Steam - Weekend Deals:
Operation Flashpoint: Dragon Rising $7.49

Good Old Games –
Real Myst $4.49
Uru: Complete Chronicles $7.49

Direct2Drive
The Sims 3 Triple Bundle $54.95
The Sims 2 Mega Bundle $39.95
Best of Indie Bundle Vol. 3 $29.95
Including:
World of Good
Puzzlegeddon
The Maw
Braid
Osmos
Machinarium

Gamers Gate
XIII $4.95
Civilization III $4.95
Ascension to the Throne $4.95
You Are Empty $2.95
Condemned – Criminal Origins $3.73

XBLA
Gears of War Avatar COG Armor (Male) 0240 msp
Gears of War Avatar COG Armor (Female) 0240 msp
Gears of War Avatar COG Helmet (Male) 0080 msp
Gears of War Avatar COG Helmet (Female) 080 msp

GFW Live
Street Fighter® IV $19.99

Amazon.com (DEAL AVAILABLE FRIDAY 3/5/10 ONLY)
SoulCalibur: Broken Destiny $19.99

News02 Mar 2010 03:16 pm

Via Kotaku, Activision just a little while ago came out with various announcements concerning the future of the Call of Duty franchise.

The key notes of interest:

– New Treyarch developed COD this fall that everyone already knew about.

– New “action-adventure”-esque Call of Duty game by newly formed developer Sledgehammer Games to be released in 2011.

– This corporate speak, straight from the PR:

Activision announced it will form a “dedicated [Call of Duty] business unit that will bring together its various new brand initiatives with focused, dedicated resources around the world.” It plans to expand the Call of Duty brand “with the same focus seen in its Blizzard Entertainment business unit” placing a focus on “high-margin digital online content and further the brand as the leading action entertainment franchise in new geographies, new genres and with new digital business models.”

New digital business models doesn’t quite mean “We wanna charge you all monthly now” but, there aren’t many other things it could mean.

Oh and they also officially confirmed the departure of former Infinity Ward studio heads Jason West and Vince Zampella. – The Ben

News01 Mar 2010 09:17 pm

G4’s Patrick Klepek has just broken an interesting story that at the moment some aren’t sure what to make of it. According to the story a bunch of “bouncer-types” just showed up outside of the IW offices and would not disclose who exactly they were according to the story’s source.

The team is being described as “on edge” and according to G4’s source the relationship between Infinity Ward and Activision has been “tense” as of late.

While it seems like half of the internet currently reading this story as it breaks on sites everywhere are writing this off as a PR stunt, Forumopolis poster popemobile reminds us that, “Call of Duty is literally the last franchise in the world that needs a PR stunt”. – The Ben

Update: Two major updates from G4 on the story.

UPDATE 10:07 PM: More developments on the situation at Infinity Ward have come to light.

A screen shot surfaced from Infinity Ward CTO Jason West’s Facebook page at Kotaku with the status update “Jason West is drinking. Also, unemployed.” I can confirm from a source that’s friends with West that update did actually come from West’s account.

West also updated his Linkedin profile to appears to reflect a change in employment.

“President/Game Director/CCO/CTO Infinity Ward
January 2001 – March 2010 (9 years 3 months)”

While this doesn’t yet provide much insight into what actually happened at Infinity Ward, it confirms there are changes afoot at the Call of Duty developer. As soon as I know more, you’ll know more.

Read more: http://g4tv.com/thefeed/blog/post/702911/UPDATE-Security-Appears-At-Infinity-Ward-Studio-Heads-Missing-Activision-Investigating-Insubordination.html#ixzz0h1Eqp1dY

And the second major one:

UPDATE 11:20 PM: It turns out Activision may have showed their hand in this matter earlier today.

In an SEC filing made this morning, Activision cited a human resources investigation into “breaches of contract and insubordination by two senior employees at Infinity Ward.”

Based on the information we currently have, at least one of those employees may have included Infinity Ward CTO Jason West. It’s possible Vince Zampella is the other unmentioned employee.

“This matter is expected to involve the departure of key personnel and litigation,” read the filing. “At present, the Company does not expect this matter to have a material impact on the Company.”

Read more: http://g4tv.com/thefeed/blog/post/702911/UPDATE-Security-Appears-At-Infinity-Ward-Studio-Heads-Missing-Activision-Investigating-Insubordination.html#ixzz0h1FB39Rx

This ain’t no ARG fellas, this is real.

Life Inside The Box01 Mar 2010 12:00 am

It’s a slow news week in gaming land this week as Brian, Kyle and Kevin set out to talk about the gaming they have done this week including some talk of the StarCraft 3 beta, and the hilarious picture kyle used to get his way into it. In the news the guys talk about Valves stance on Motion Control, the new Steam UI, and Nintendo’s upcoming release dates.

 
icon for podpress  Life Inside the Box – 083 – Alls Quiet on the Gaming Front. [42:14m]: Play Now | Play in Popup | Download
Deals26 Feb 2010 10:31 am

By Brian Perry

The weekend has come around and it’s time to play, so here’s your weekly guide to what’s on sale at your favorite downloadable services.

Impulse - This week’s Impulse buys:
Mount and Blade $5.00
Battlefield 2 Complete $22.49
Tropico Reloaded $4.99
Evochron Legends $18.70
Project Aftermath $4.99

Steam - Weekend Deals:
Serious Sam HD $7.49
Spellforce 2: Gold Edition $7.50
Spellforce – Platinum Edition $3.74
Spellforce 2: Shadow Wars $4.99
Spellforce 2: Dragon Storm $4.99
Hammerfight $4.99

Good Old Games –
Advent Rising $4.19
BloodRayne $4.19
BloodRayne 2 $6.99
Psychonauts $6.99

Direct2Drive
Supreme Commander Gold $14.95
Theatre of War $14.95
Majesty: The Fantasy Kingdom Sim Gold Edition $2.50
Tropico 3 $19.95
Bionic Commando Rearmed $7.50
LucasArts Adventure Bundle $9.95

Gamers Gate
Batman Arkham Asylum $19.95

PSN
Warhawk for PS3 $14.99

GWFL
Batman Arkham Asylum $12.49

XBLA
Duke Nukem 3D 0400 msp

Reviews24 Feb 2010 11:05 am

By Brian Perry

Most games when you sit down to play them are either good games, that you enjoy, or bad games that you can turn off and be comfortable knowing you didn’t miss anything. Rogue Warrior strangely manages to sneak into that androgynous zone that is technically solid, and yet makes you wonder why you bothered to play it.
(more…)

News22 Feb 2010 02:51 pm

According to Gamervision, both Amazon.com and Gamestop have listed the PC retail version of Diablo III for a cool $59.99. My first reaction to this news was “This is news? Games costing sixty-dollars?” But then I read on and found out that the PC Gaming Landscape hasn’t had to conform to the almost industry standard 60 dollar price tag.

Of course there’s nothing anybody can do to change this if it is indeed the final price for the game, 60 dollars a new game is as normal as anything else you’d find in a gamestore these days. The only good thing about the 60 dollar price tag is that while every next-gen game is priced at that level these days, a few months to half a year after release the game will almost always go down in price to around the 40 dollar level. Hell you could get “Legendary Editions” of old AAA next-gen releases for 50 dollars at most places that still couln’t get rid of those last few Halo 3 Helmets a few years back well after the release. – The Ben

News22 Feb 2010 12:12 pm

By Brian Perry

As publishers look for new ways to add profitability to their games, DLC has become the new battlefront for deterring used game sales. In recent weeks both Electronic Arts and Sony Computer Entertainment America have begun using Free DLC for new purchasers to provide gamers with incentives to buy new and used game retailers are finally starting to speak out.

While Speaking to GamesIndustry.biz (Registration Required) retail representatives stated that consumers would bear the brunt of these changes. One such retailer Marc Day of SwapGame told GamesIndustry.biz:

“The move to DLC exclusive content is an interesting step, and this obviously provides the publisher with another revenue stream. This move will definitely make the game less valuable on the pre-owned market, so it will be sold cheaper, meaning customers will get less value when trading in.”

Others see this move as a compromise between Retailers, Gamers and Publishers on the hot button issue of used game sales, as stated Christopher Bowen Associate Editor of Diehard GameFAN in the comments:

“I don’t think Project Ten Dollar – which balances risk and reward – is going to alienate consumers. They see the tangible benefits of buying new before the game is sold. In the case of Mass Effect and other EA games, before it’s released. EA has been very upfront about what they’re doing, and while I don’t *LIKE* it – we got more complete packages in the last console generation than we do now, in terms of bang for our buck – I think it’s a nice compromise against the secondhand market and Gamestop.”

With this newest push to digital distribution, and incentives however it will seem only time will tell who is right.

Life Inside The Box22 Feb 2010 12:00 am

This week Brian, Kyle, and Kevin fly loops around the Star Trek Online controversy of the week, and devolve into a debate on the values of the Star Trek Series’. Then they work their way into the news where they talk about Bobby Kotick’s humbling remarks at DICE and ridicule analyst cries for a Wii price cut.

 
icon for podpress  Life Inside the Box – 082 – But Wait! Theres more! [61:39m]: Play Now | Play in Popup | Download
Life Inside The Box15 Feb 2010 12:00 am

This week the gang gets back together to talk once again about Team Fortress II, Startrek Online, and Mass Effect 2, amongst other games. Then it’s on to the news where they look into the newly released NPD numbers, and discuss the EA’s future with Project 10 dollars. Lastly they go over the announcements coming out of Microsoft’s X10 conference in San Francisco.

 
icon for podpress  Life Inside the Box – 081 – Just Another Show In Paradise [51:45m]: Play Now | Play in Popup | Download
News11 Feb 2010 04:51 pm

Via NeoGaf, it’s once again time for the NPD results for this past January.

PlayStation 2 41.6K
PlayStation 3 276.9K
PSP 100.1K
Xbox 360 332.8K
Wii 465.8K
Nintendo DS 422.2K

NEW SUPER MARIO BROS. WII WII NINTENDO OF AMERICA Nov-09 656.7K
MASS EFFECT 2* 360 ELECTRONIC ARTS Jan-10 572.1K
WII FIT PLUS W/ BALANCE BOARD* WII NINTENDO OF AMERICA Oct-09 555.7K
CALL OF DUTY: MODERN WARFARE 2* 360 ACTIVISION BLIZZARD Nov-09 326.7K
MARIO KART W/ WHEEL WII NINTENDO OF AMERICA Apr-08 310.9K
WII SPORTS RESORT W/ WII MOTION PLUS* WII NINTENDO OF AMERICA Jul-09 297.6K
CALL OF DUTY: MODERN WARFARE 2* PS3 ACTIVISION BLIZZARD Nov-09 259.0K
ARMY OF TWO: THE 40TH DAY 360 ELECTRONIC ARTS Jan-10 246.5K
JUST DANCE WII UBISOFT Nov-09 191.9K
DARKSIDERS 360 THQ Jan-10 171.2k

A pretty normal post-holiday sales result all around.

Of note is Mass Effect making a great debut at number 2 while Mario continues his reign on the charts via NSMBW and Mario Kart Wii which I believe may very well outsell every pre-Mario Kart DS Mario Kart entry combined before the last copy of it is sold years from now.

Call of Duty: Modern Warfare 2 is still on the charts as are Wii Sports Resort and Wii Fit Plus. The only really shocking inclusions and omissions are that Just Dance for Wii from Ubisoft made the Top Ten while Bayonetta didn’t manage to make the cut.

I didn’t expect much in the way of sales for Tatsunoko Vs. Capcom or No More Heroes 2 so seeing them bein outsold by Just Dance isn’t a shock to me, but I felt Bayonetta was one of those titles the entire hardcore set was pushing for. I know SEGA shipped a million copies of the game out to stores. – The Ben

Life Inside The Box07 Feb 2010 11:53 pm

This week the road show continues leaving the audio quality on edge, but they guys compensate with bad highlander humor, and discussion on the weeks news. Great topics like rubbing FFVII fanboys noses in the lack of a remake, telling PS3 gamers they will have no mass effect 2, Gamestop’s latest evils, and THQ’s newest game announcements. Lastly the guys lightly sperg about the new fallout Vegas trailer released last week.

 
icon for podpress  Life Inside the Box – 080 – Podtique Roadshow II [57:11m]: Play Now | Play in Popup | Download
Life Inside The Box01 Feb 2010 12:00 am

This week, Brian, Kyle, Stephen, and Kevin engage in lengthy discussions on some of their favorites. Brian and Kyle go off on a long rant about how much they’re enjoying Mass Effect 2, and Kevin interjects with a frightening dissertation on Ragnarok Online. They then talk about the news, including the cancellation of Cities XL’s online portion, as well as some news involving Steam and rumors involving a possible new platform. Which one? Here’s a hint: Kevin is cynical of it. Have a listen and find out.

Due to some technical difficulties, this week’s show is suffering from poor audio quality. Our best technicians are working on tracking down the sabotage and fixing it, but for now, you’ll just have to bear with us.

 
icon for podpress  Life Inside the Box – 079 – Podtique Roadshow [57:59m]: Play Now | Play in Popup | Download
News28 Jan 2010 12:41 pm

Nintendo’s Third Quarter Results came out today and among most of the debriefings two things stood out in particular.

Firstly their Quarter Three profits were down 41% as the DS entered it’s fifth year and the Wii with it’s third. The profits were estimated at 296.7 billion yen in contrast to 501.3 billion yen. So they’re still making profit, just a few hundred-billion yen less in profit.

So that’s the bad news, the good news lie mostly in the symbolic victories. Thanks to JoshuaJSlone on NeoGaf, by using the numbers given from Nintendo’s own numbers from the conference call PDF, give us a graphic look at where the Wii and DS stand in grand scheme of things chart-wise. The Wii has dashed past the NES in terms of worldwide hardware sales. The DS has managed to overcome the GameBoy and the GameBoy Colour’s sales combined worldwide. Finally, the three titles released this year that Iwata had hoped would sell 10 million copies each worldwide, have done just that with Wii Sports Resort, Wii Fit Plus and NSMBW accomplishing that mission.

In fact, the reason the profit numbers aren’t any worse are probably due to those three titles saving the game for the company in the last few months of the year and re-igniting the casual gamer passion during the Holiday Sales rush. – The Ben

News27 Jan 2010 02:10 pm

By Brian Perry

City building fans should feel a little saddened today. The Monte Cristo team announced today the ending of Cities XL’s online plans. Stating a low subscription base, making the model unsustainable, Monte Cristo will shut the servers down March 8, 2010.

Monte Cristo has however pledged to continue to support the single player content for the game and will be offering “the Bus” for free to solo players as early as this march.

This is an unfortunate event because while the game as a whole was not a “SimCity Killer” it was a decent game made for the genre fans that it served. By losing this component, one could argue the major differentiation, and innovation point for the game, Monte Cristo may have put a nail in the coffin of City building Sims in the future.

Official Release

Dear Mayors,

First of all we want to thank you for your support since Cities XL was released in October of last year, and as far back as October 2007 for some of you.

In early 2007 we decided to be those who would make a new offer to City Builder games fans. Right from the start Cities XL has always been an innovative project regarding its online dimension. Of course, trying something new always comes with a risk.

Three months after the launch we have to admit that the subscription rate is lower than what we expected and therefore the Planet Offer is no longer sustainable. Not enough players decided to subscribe.

Therefore, it is with deep regret that we decided to put an end to the Planet Offer on March 8th 2010. It will no longer be possible to subscribe to the game starting Monday February 1st 2010.

Nevertheless the Cities XL adventure goes on! Cities XL will evolve into a fully single player game. As soon as march the Bus will be added for free in the solo game. At the same time we also keep on working on new content and new features to keep on improving Cities XL.

We do realize that some of you were real fans of the Planet Offer, and loved to be able to visit other player’s cities and trade tokens between each other. There are simply not enough of us.

Thank you again for your understanding and support.

For more detailed information, you can read the FAQ here.

Editorial25 Jan 2010 03:53 pm

Over the past week I went through my backlog of games and played through Batman: Arkham Asylum from start to finish, intro credits to end credits. Now while I say I completed it, that’s not really what the Arkham Asylum entry for my PS3 Trophy Profile says. According to the game I’m only about 3/4 from getting 100% and a Platinum Trophy to commemorate the occasion.

This is the double-edged sword of trophies/achievements for me at least. I’ve completed the campaign, found every collectable and solved every puzzle yet I haven’t mastered the last fourth of the game in it’s extra content of challenge modes. These are actually okay by me, the developer has a set of challenges and obstacles that push the player to get a mastery for the game after they beat the campaign and they reward that mastery with the corresponding trophy/achievements.

While I’m fine with that, there’s also the fact that most games offer trophy/achievements for completing a game on the higher/highest difficulty settings. Completing the game on normal earned me both the trophy for beating the game on normal mode and the trophy for beating it on easy mode, but the trophy concerning HARD mode will always be tempting me, the reason many will never get that coveted platinum trophy. Should gamers have to beat a game multiple times just to fill up a progress bar to 100% ?

At least in the case of good games like Arkham Asylum it’ll be a pleasure to go through the journey again someday in the future. And at least certain games like Half-Life 2 and it’s corresponding Episodes have a chapter selection option so I could go back and squish every Antlion Grub.

Achievements have come a long way since 2005 and the layout surrounding them has been settled mostly. I just wish that sometimes, the games didn’t always try to goad me into another playthrough right after the credits finish. But at least if I do make another journey through many of the current games with multiple difficulties, there will be a reward waiting for me at the end, making the journey’s worth a bit more sweet than it already is for a good/great game. – The Ben

Life Inside The Box25 Jan 2010 12:00 am

This week Brian and Stephen Get together for a regular format show, featuring what you’ve been playing, the latest on Halflife 2 Episode 3, and discuss an article on game features that should probably go away.

 
icon for podpress  Life Inside the Box – 078 – Duet Power Hour [57:37m]: Play Now | Play in Popup | Download
Deals22 Jan 2010 12:29 pm

By Brian Perry

The weekend has come around and it’s time to play, so here’s your weekly guide to what’s on sale at your favorite downloadable services.

Impulse - This week’s Impulse buys:
Alganon $19.95
King’s Bounty Gold Edition $33.74
Tropico 3 $29.99
Grand Ages: Rome $22.49
Star Assault $7.49

Steam - Weekend Deals:
Company of Heroes $4.99
Company of Heroes: Opposing Fronts $4.99
Company of Heroes: Tales of Valor $7.49

Good Old Games –
Myst: Masterpiece Edition $4.49
Riven: The Sequel to Myst $4.49
The Manhole: Masterpiece Edition $4.49

Direct2Drive
Torchlight $14.99 Use code 5OFFTORCH2

Gamers Gate
Civilization IV Colonization $14.95
Civilization IV $9.99

XBLA
Mass Effect’s Bring Down the Sky and Pinnacle Station 0240 msp

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