By Stephen Holowczyk
Here it is, the long-awaited Resident Evil 5 review. No jokes allowed.
If you’re like me (in that you’re charming, witty, attractive, and have great taste in games), Resident Evil 4 is most likely one of your favorite games of all time. It’s the action game perfected, and one of the very few games I would give a ten out of ten. Don’t expect that review anytime soon, though. . Chances are, if you’re like me, you bought RE5 on launch day and you don’t really need to read this review. Let’s review it anyway.
For Resident Evil 5, we return to the series’ favorite meat head, Chris Redfield. Chris has been keeping busy since his last appearance, working with the Bioterrorism Security Assessment Alliance (BSAA), hunting down bio-engineered monsters left over from Umbrella’s evil experiments. His latest assignment brings him to Africa, where for the most part, the actual gameplay is just Resident Evil 4 on steroids. There are some minor changes here and there.
Let’s stick with the major changes, as I’m sure that’s what most of you care about anyway.Weapons no longer have an exclusive power. While some weapons do have different attributes from others (increased head shot chance, piercing, etc) these are all upgraded right alongside damage, capacity, and so on. Treasures have also been simplified, with very few “hidden” treasures and none that can be combined. That’s about it regarding most of the major changes.
Well, of course, besides coop. Yes, now you can a friend can be racist together. Now, even though this is a game designed to be played with a friend as Sheva (Or Chris), there are of course going to be times when that simply isn’t an option. Sheva’s AI is schizophrenic, to say the least She’ll do an excellent job of keeping up with you, and there was only one time in my +30 hours of gameplay that she got stuck behind something. Sheva’s AI also does a great job with her inventory, giving you the ammunition she finds for a weapon that only you have (unless you give it to her for storage purposes, in which case she won’t just turn around and give it to you). The AI tends to be a little loose with healing items, but then again, I’d rather her be more using of those then never.
There are some serious faults, however. She will never use grenades, and the two tactical settings you are given simply aren’t enough to control her during certain parts of the game. She’ll either use her most powerful weapon or her weakest weapon, and will never switch to a better weapon for a certain situation (she won’t take out a rifle to shoot at a distant enemy, for example). She also wastes ammo like there’s no tomorrow, putting rounds into downed enemies instead of just finishing them off with a melee attack. In fact, she almost never goes out of her way to use melee, only using it when she’s right next to an enemy. She will never run forward more then a foot or so to melee a stunned or downed enemy. Needless to say, this frequently leads to you rationing her ammo as if she was a child. I really wish that there was some sort of more in-depth combat settings for her, a la Fallout 2, being able to set her weapon priority, distance from you, use of medical items, and so on. While this certainly would have led to slowdown of the gameplay, I would rather that then having her getting killed during a frantic boss fight.
The graphics are astounding, and honestly even a year later very little has surpassed this game. All of the character models are amazing and have great expressions during the cut scenes, which are all rendered using the in-game engine. It’s said that this was Capcom’s most expensive game to date, and it shows.
Level design is pretty stellar throughout, with the settings and locales changing often enough that you won’t get bored. You’ll go from African shanty towns (honestly, I do wish the game hadn’t had gone by this setting so fast, as it’s the best part of the game) to tribal villages to oil rigs and about six other different settings. I can’t give away everything in the review, can I?
While the game is polished to a sheen, there are some minor quirks throughout. Unlike Resident Evil 4, quick-time events aren’t exactly integrated into the story as much. It’s kind of strange. In RE4, every level had at least one quick-time event, and whenever a enemy had an instant-kill attack, you were either given a lot of warning in advance or you were given a QTE to get out of it. In RE5, there are nowhere near as many QTE situations in cut scenes. This led to quite a few deaths on my part, since by the time a QTE showed up, I had completely forgotten about them and had laid my controller down to watch the cut-scene. Whoops. Also, one enemy in particular doesn’t give you a QTE that really should have, and has thus won my award for lamest enemy (Hint: It’s in level 3-1 and the star of many SyFy original channel movies).
I suppose I must talk about this in my review, even though I may come off as a jackass. I hope I don’t. Is the game racist? Yes, it is. There is a sequence in the game where you shoot tribal Africans dressed in warpaint and armed with spears and then steal their tribal gold. The game is racist, there’s no doubt. However, I doubt that Capcom is made up of Japanese Klu Klux Klan members. The Japanese are known for taking stereotypes to the extreme, it’s what they do. Chris himself is basically what you’d imagine Americans to be like if you only watched 80’s action movies. It just so happens that the elements of culture that the Japanese played up for RE5 happen to be considered offensive in our culture. You can’t really blame for that, can you? It wasn’t done with any sort of intentional commentary.
So, in the end, is the game just perfection with more things added? Sadly, no. There are a few too many quirks for me to rate it as highly as Resident Evil 4. Regardless, the game is an absolute must-own for any action gamer.
Final Rating: 9 out of 10